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Nov 21, 2024
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2020-2021 Catalog [ARCHIVED CATALOG]
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ART 366 - Concept Art for Gaming and Animation 3 hours This course will explore the history of designing art assists for several generations of gaming and animation hardware. Students will build a portfolio of 2D and 3D models and art assets for use in video game development and animation purposes. Students will design and create a virtual world or theme and develop mockups of storylines, challenges, and goals for the characters to go through. Discussions will include current topics in video gaming, including hardware, input methods, ethics, emerging technology, education, and functional uses of gaming. Apple Pencil, iPad, and laptop required (see Department Technology Requirements for approved hardware). Prerequisite(s): ART 160 is strongly recommended. UG
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