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Nov 21, 2024
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2020-2021 Catalog [ARCHIVED CATALOG]
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ART 466 - Game and VR Development 3 hours This capstone course will cover how to apply digital art in software applications. Students will utilize their own digital art assets and design them to react to physics and user input. Discussions will include innovative ways to interact with digital media, incorporating traditional elements into nontraditional arts technology, collaborative functions, and an exploration of multiple key areas involved in designing and developing a software application. Students will then design a software application with a focus on the artistic style of these products. Topics include characters and environments that react visually to physics, as well as dynamic lighting camera angles, and graphics performance. Students will create a short demo of a software application that is ready for user testing. Apple Pencil, iPad, and laptop required (see Department Technology Requirements for approved hardware). Strongly recommend taking a minimum of 2 upper-level courses from the Media Arts concentration (ART 362, 364, 365 366) or instructor approval before taking this course. Prerequisite(s): Strongly recommend taking a minimum of 2 upper-level courses from the Media Arts concentration (ART 362 , ART 364 , ART 365 , ART 366 ) or instructor approval. UG
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